Computing Vertex Gaussian Curvature on the GPU
Computing the Gaussian curvature for each vertex on a mesh is straightforward. We construct a halfedge data structure (HEDS) and use the lengths of each edge...
Computing the Gaussian curvature for each vertex on a mesh is straightforward. We construct a halfedge data structure (HEDS) and use the lengths of each edge...
My personal website is built using Jekyll, a Ruby framework for static sites and blogs. Jekyll adds a ton of new possibilities with the combination of page t...
During my senior year at Reed College, I researched, wrote, and defended a 40+ page Mathematics thesis, titled “Keeping the Curves: Guiding Mesh Simplificati...